Sunday, February 7, 2010

Lesson #11: How to draw a Zombie

Preparation.
Open the black and white photograph of a person and duplicate the layer. Call it "face". Make the layer with white backgrounds. Create a new layer and name it "jaw". It should look as follows:


Bring the image into a RGB format [Image> Mode> RGB Color]. Photography was still black and white, but we have an opportunity to change that. Go to [Image> Adjust> Color Balance] and set the value as indicated below:
Highlights: color levels +20 0 -15
Midtones: color levels +25 0 -25
Shadows: color levels 0 +15 -20

Shadows
Now, when she became a greenish color, we impose the shadows with burn tool: to set the exposure at 15% and burn the shadows around the eyes like this, as indicated below (right eye).



Select the airbrush and use the "color mode" on the gray shadows beyond the eyes. When you are finished it should look like (right eye):



Do the same on the chin and near the mouth to make it more gaunt appearance.



Larger image of the processed mouth...



Eyes
Well ... Now do the zombie look. First, fill the shell of the eye with white color, then make a little dot in the middle. Now, using the dodge tool make the eyes flame out. You can experiment with airbrush in "color mode". I used the red color in the left and right corner of the eye.



Clotted blood and flesh!
Well - we finished only the simplest part of the work. Now it is the time for the flesh. First make a large hole in the rotten jaws. Make a hole in the layer of "face". Dark-red small brush would be the best to create the effect of rotting meat. Use eraser to create a transparent hole. It is time to search a picture of a skull and cut him from the jaws of the image. If the newly cut layer is in color - translate it into black and white. That's about it should look like:





Go to [Image> Adjust> Color Balance] and to set the values as indicated below:
Highlights: color levels +10 0 -10
Midtones: color levels +10 0 -15
Shadows: color levels 0 0 -10

Now all this looks a little bit flat - we will try to fix it.



To create shadows, use the burn tool around the edges of the cutout.



It is time to do really terrible things. To do this you will need an airbrush with the size of 1 pixel. Use a dark red color and dark yellow/brown, but first you need to switch to a layer "face". Experimenting with fibers and pieces of flesh give the hole as septic appearance as possible. Try to zoom the picture to work best with the details, then try copying technique. Now use the burn tool and make some shadows on the right / bottom side of the hole in his cheek - so you can give it greater depth and expressiveness.
Finally, take the airbrush in the "color mode" and gives the gums dark red hue:







Scars
Let's make a small scar above her eye. First, make a small shadow:



Then make a scar deeper, adding a blood-red



Now make a shadow on the sides so that the scar seemed to be contracted.



Rotting Skin
This is the final step - to make your skin look putrid. First, add a little color, using a large diameter airbrush in "color mode". I used a greenish-red and violet.




Take the burn tool and create a set of uneven lines on his face as given below:



That's all! It would not hurt to work on small details to complete the masterpiece, but I think you can do it yourself ;)


Also, you can check out my friend website about Beltronics Radar Detectors. There are a lot of useful info here.

Thursday, February 5, 2009

Lesson #10. How to draw a Metal Tubes And Wires


Create a new image, 250x250 pixels. As the main background color choose a dark gray. Now create a new layer and with the Pen tool or Paintbrush draw a line form the desired width 15 pixels.
Such a curve, I think, not difficult to draw. Should look as shown.
Call the layer "Wire"

Make a copy layer Wire by dragging its icon on the New Layer button (New Layer). Rename the new layer in the "Cut Wire".

Now hide the layer Wire, clicking on the icon in the Layers panel on the eyes (Layers). This layer is useful to us later.

Now select the Eraser tool (Eraser), define the size of the brush within 5 pixels, and with it will give the type of curve shown in the figure.

Hold Ctrl, click on the invisible layer of Wire in the Layers panel.

Thus to create a selection, not taking into account the transparency of the layer "Wire".

We move then to the panel channels and a Save selection as channel - button.

Our next step is to rename the new Channel in the "Wire Bevel". Done!

Apply to the Channel "Wire Bevel" filter Gaussian Blur (Filter > Blur > Gaussian Blur) with the option Radius first 9 pixels, and then 6, then 3 pixels, and finally 1 pixel.

Apply now to release AutoLevels, Ctrl + Shift + L, and look what happened. ... We are almost done.

Let's get back to the panel layers, and while holding Ctrl click on the layer "Cut Wire", to select its transparency. Then again, turn to the panel Channels, click on the channel "Wire Bevel", press D, to reset the color, inverse the selection using the keyboard shortcut Ctrl + Shift + I, and in the end, Clear selection, press Del.

Remove the selection - Ctrl + D.


Let's go back to the panel "layers" and will make the active layer "Cut Wire".

Then open the dialog box Lightning Effects (Filter > Render > Lighting Effects).

Now - the main thing. Create a white Directional light from top to bottom - from the upper right corner - as shown in the picture. Then, create a blue light directed towards the bottom up - from the bottom left.

Define the following parameters:
Gloss: 100 Shiny
Material: -100 Plastic
Exposure: 39
Ambience: -21

Setup Texture Channel to the position of "Wire Bevel" and determine its height of 15.

Now set the direction of illumination in such a way as to achieve the most desired effect.
Finally, make visible the layer "Wire". Once again, click on it, hold Ctrl, to make the selection.

To make a line of 1 pixel is thinner, inverse the selection - Ctrl + Shift + I, then go to Select> Modify> Expand, enter a value of 1 pixel, Clear Selection - Del and remove it using Ctrl + D.
And the last step: Filter> Render> Lighting Effects.

Setup Texture Channel on the Wire Transparency.

Click OK, added at the discretion of Shadow (Drop Shadow), and all - ready!